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Seriously, you have one job---make games. Since when have you wanted to be a database expert and spend all your time managing your own backend (whatever that means!)? Here at MongoDB, we think we're pretty good at managing databases and are quite happy to let you get on with the whole making games thing. Join an amazing group of panelists that have a wealth of knowledge about MongoDB technologies and are gaming enthusiasts like you.
What will you learn: How you can remove the database from your list of things to worry about. Get the high availability and elastic scalability of game databases without even having to lift a finger. Best of all, you'll see how easy it can be to be truly portable, and not be locked into one place.
Who would benefit: All sectors of the game development and publishing communities. Anyone who manages data or has a stake in how they use data within games will find some simple recommendations for how they can become more productive, and concentrate on the things that create value, rather than the pain of technology that gets in the way.
You won't want to miss this panel--we guarantee great conversation, helpful tips and tricks, a chance to connect with others globally.
It's also a great way to kick-off the official MongoDB.live event, occurring the day after ( Thursday, January 13th), where you can learn more tips and tricks about our technologies. You won't want to miss it!
Nic Raboy is an advocate of modern web, mobile, and game development technologies. He has hands-on experience with several different programming languages such as JavaScript and Golang, as well as a variety of frameworks such as Angular, NativeScript, Phaser, and Unity. Nic spends a lot of his time writing about his development experiences related to making web, mobile, and game development easier to understand.
Adrienne Tacke
MongoDB
Currently a Senior Developer Advocate for MongoDB, Adrienne Tacke is also a Filipina software engineer, speaker, published author of the book Coding for Kids: Python, and a LinkedIn Learning instructor who specializes in Cloud Development courses. Perhaps most important, however, is that she spends way too much money on desserts and too much time playing Borderlands 3 (and hopefully soon, Cyberpunk 2077!).
Karen Huaulme
MongoDB
As a Developer Advocate at MongoDB, Karen Huaulmé (pronounced “You-Old-Maid” - but with no d’s) collaborates with developers to unleash their creativity across all aspects of data and technology. Leveraging her past experience as a Solutions Architect for some of MongoDB’s most demanding customers, Karen loves to trigger that “aha” moment in the minds of developers - when they recognize a better path to simplify, enhance, and accelerate their projects in ways they never thought possible.
Prior MongoDB, Karen spent most of her career working with video game developers as a Solutions Architect and Integration Engineer at Nvidia, Amazon and Twitch. In her free time, Karen embarrasses her 2 kids, spoils her dog, and feeds her addiction to adventure travel - not necessarily in that order.
Jim Blackhurst
MongoDB
Jim is a Principal Solutions Architect for MongoDB. His role is to help people realise the power of data and show them what can become possible when data becomes agile. As a veteran of the Videogames industry, Jim was a customer of MongoDB for many years where he used it to derive intelligence and analytics about player behaviour on some of the biggest video games on the planet. Jim is married with two children, and when not out walking the hills of Shropshire, will probably be found in his workshop, making things.